######### LIGHTS ####################

######## Ceiling Lights ###############

create 100WattOVER(lightingCeilingGearhead_light)
create household(lightingCeilingGearhead_light)

create 75WattOVER(lightingCeilingWitchEvil_light)
create WITCHRED(lightingCeilingWitchEvil_light)

create 75WattOVER(lightingCeilingWitchGood_light)
create PASTELBLUE(lightingCeilingWitchGood_light)

########### Floor lights ############

create 75WattFL3(lightingFloorSocialite_light)
create household(lightingFloorSocialite_light)

create 75WattFL3(lightingFloorTech_light)
create SOFTWHITE(lightingFloorTech_light)

create 75WattFL(lightingFloorWitchEvil_light)
create WITCHRED(lightingFloorWitchEvil_light)

create 75WattFL(lightingFloorWitchGood_light)
create PASTELBLUE(lightingFloorWitchGood_light)

create 75WattFL(lightingFloorJock_light)
create household(lightingFloorJock_light)

######### OUTDOOR lights ##########


######### Table lights ###########

create 75WattTABLE(lightingTableBohemian_light)
create household(lightingTableBohemian_light)

######### Wall lights ##########

create 75WattWALL(lightingWallSocialite_light)
create household(lightingWallSocialite_light)

create 75WattWALL(lightingWallWitchEvil_light)
create WITCHRED(lightingWallWitchEvil_light)

create 75WattWALL(lightingWallWitchGood_light)
create PASTELBLUE(lightingWallWitchGood_light)

create 75WattWALL2(lightingWallGearhead_light)
create household(lightingWallGearhead_light)



lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight intensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight color (.2, .2, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight falloffRate .8
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceColor (.2, .2, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceMin (-.5, -.5)
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceMax (.5, .5)
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceFalloff 2.0
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceWallIntensityScale 1.6
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride lightingWallNeonFlamingo_neon_blue_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight intensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight color (.2, 1, .2)
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight falloffRate .8
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceColor (.2, 1, .2)
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceMin (-.5, -.5)
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceMax (.5, .5)
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceFalloff 2.0
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceWallIntensityScale 1
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceFloorIntensityScale 0.7
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride lightingWallNeonFlamingo_neon_green_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight intensity 1.2
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight color (1, 1, .2)
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight falloffRate .9
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceIntensity 1
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceColor (1, 1, .2)
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceMin (-.5, -.5)
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceMax (.5, .5)
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceFalloff 2.0
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceWallIntensityScale 1.1
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride lightingWallNeonFlamingo_neon_yellow_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight intensity 1.2
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight color (.2, 1, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight falloffRate .9
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceColor (.2, 1, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceMin (-.5, -.5)
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceMax (.5, .5)
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceFalloff 2.0
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceWallIntensityScale 1.
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceFloorIntensityScale 0.7
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride lightingWallNeonFlamingo_neon_teal_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight intensity 1.3
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight color (1, .2, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight falloffRate .9
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceColor (1, .2, 1)
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceMin (-.5, -.5)
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceMax (.5, .5)
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceFalloff 2.0
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceWallIntensityScale 1.1
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride lightingWallNeonFlamingo_neon_pink_lit_designModeLight diffusionSourceDirectionalFalloff 0


######## Special Objects ###############

create SOFTRED(bedDoubleHeart_light)
create 35-Watt(bedDoubleHeart_light)


#VENDING MACHINE AL
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight intensity 1.5
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight color (.2, .2, 1)
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceColor (.2, .2, 1)
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceWallIntensityScale 1.6
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineBeverage_beverage_water_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight intensity 1.2
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight color (1, 0, .35)
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceIntensity 1
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceColor (1, 0, .35)
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceWallIntensityScale 1.1
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineBeverage_beverage_energy_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight intensity 1.2
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight color (1, .68, 0)
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceColor (1, .68, 0)
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceWallIntensityScale 1.
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceFloorIntensityScale 0.7
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineBeverage_beverage_coffee_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight intensity 1.5
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight color (.2, 1, .2)
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceColor (.2, 1, .2)
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceWallIntensityScale 1
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceFloorIntensityScale 0.7
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineFood_food_yogurt_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight intensity 1.3
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight color (1, .7, 1)
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceColor (1, .7, 1)
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceWallIntensityScale 1.1
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineFood_food_candy_lit_designModeLight diffusionSourceDirectionalFalloff 0

lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight intensity 1.3
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight color (.68, .47, 0)
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight falloffRate 3
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceIntensity 1.5
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceColor (.68, .47, 0)
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceMin (0, 1)
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceMax (0, 0)
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceFalloff 3.0
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceWallIntensityScale 1.1
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceFloorIntensityScale 0.8
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceIsDirectional 0
lightAttribOverride vendingMachineFood_food_burger_lit_designModeLight diffusionSourceDirectionalFalloff 0


##### FirePlaces #####


########## Windows ##############
create WFour(window2TileClassicalArch_0_0_0_N_light)
create WFour(window2TileClassicalArch_1E_0_0_N_light)
create WFour(window2TileClassicalArch_0_1S_0_S_light)
create WFour(window2TileClassicalArch_1E_1S_0_S_light)

create NS(window2TileClassicalArch_0_0_0_N_light)
create NS(window2TileClassicalArch_1E_0_0_N_light)
create NS(window2TileClassicalArch_0_1S_0_S_light)
create NS(window2TileClassicalArch_1E_1S_0_S_light)

create WFour(window2TileClassicalArchDiagonal_0_0_0_NW_light)
create WFour(window2TileClassicalArchDiagonal_1E_1N_0_NW_light)
create WFour(window2TileClassicalArchDiagonal_0_0_0_SE_light)
create WFour(window2TileClassicalArchDiagonal_1E_1N_0_SE_light)

create EW(window2TileClassicalArchDiagonal_0_0_0_NW_light)
create EW(window2TileClassicalArchDiagonal_1E_1N_0_NW_light)
create EW(window2TileClassicalArchDiagonal_0_0_0_SE_light)
create EW(window2TileClassicalArchDiagonal_1E_1N_0_SE_light)



create WFour(window2TileClassicalPediment_0_0_0_N_light)
create WFour(window2TileClassicalPediment_1E_0_0_N_light)
create WFour(window2TileClassicalPediment_0_1S_0_S_light)
create WFour(window2TileClassicalPediment_1E_1S_0_S_light)

create NS(window2TileClassicalPediment_0_0_0_N_light)
create NS(window2TileClassicalPediment_1E_0_0_N_light)
create NS(window2TileClassicalPediment_0_1S_0_S_light)
create NS(window2TileClassicalPediment_1E_1S_0_S_light)

create WFour(window2TileClassicalPedimentDiagonal_0_0_0_NW_light)
create WFour(window2TileClassicalPedimentDiagonal_1E_1N_0_NW_light)
create WFour(window2TileClassicalPedimentDiagonal_0_0_0_SE_light)
create WFour(window2TileClassicalPedimentDiagonal_1E_1N_0_SE_light)

create EW(window2TileClassicalPedimentDiagonal_0_0_0_NW_light)
create EW(window2TileClassicalPedimentDiagonal_1E_1N_0_NW_light)
create EW(window2TileClassicalPedimentDiagonal_0_0_0_SE_light)
create EW(window2TileClassicalPedimentDiagonal_1E_1N_0_SE_light)



create WFour(windowBohemian1x1_0_0_0_N_light)
create WFour(windowBohemian1x1_0_1S_0_S_light)

create NS(windowBohemian1x1_0_0_0_N_light)
create NS(windowBohemian1x1_0_1S_0_S_light)

create WFour(windowBohemian1x1Diagonal_0_0_0_NW_light)
create WFour(windowBohemian1x1Diagonal_0_0_0_SE_light)

create EW(windowBohemian1x1Diagonal_0_0_0_NW_light)
create EW(windowBohemian1x1Diagonal_0_0_0_SE_light)



create WFour(windowBohemian1x2_0_0_0_N_light)
create WFour(windowBohemian1x2_0_1S_0_S_light)

create NS(windowBohemian1x2_0_0_0_N_light)
create NS(windowBohemian1x2_0_1S_0_S_light)

create WFour(windowBohemian1x2Diagonal_0_0_0_NW_light)
create WFour(windowBohemian1x2Diagonal_0_0_0_SE_light)

create EW(windowBohemian1x2Diagonal_0_0_0_NW_light)
create EW(windowBohemian1x2Diagonal_0_0_0_SE_light)



create WFour(windowGearheadTwoTileOpen_0_0_0_N_light)
create WFour(windowGearheadTwoTileOpen_0_1S_0_S_light)

create NS(windowGearheadTwoTileOpen_0_0_0_N_light)
create NS(windowGearheadTwoTileOpen_0_1S_0_S_light)

create WFour(windowGearheadTwoTileOpenDiagonal_0_0_0_NW_light)
create WFour(windowGearheadTwoTileOpenDiagonal_0_0_0_SE_light)

create EW(windowGearheadTwoTileOpenDiagonal_0_0_0_NW_light)
create EW(windowGearheadTwoTileOpenDiagonal_0_0_0_SE_light)



create WFour(windowGearheadTwoTileClosed_0_0_0_N_light)
create WFour(windowGearheadTwoTileClosed_0_1S_0_S_light)

create NS(windowGearheadTwoTileClosed_0_0_0_N_light)
create NS(windowGearheadTwoTileClosed_0_1S_0_S_light)

create WFour(windowGearheadTwoTileClosedDiagonal_0_0_0_NW_light)
create WFour(windowGearheadTwoTileClosedDiagonal_0_0_0_SE_light)

create EW(windowGearheadTwoTileClosedDiagonal_0_0_0_NW_light)
create EW(windowGearheadTwoTileClosedDiagonal_0_0_0_SE_light)



create WFour(windowJock_0_0_0_N_light)
create WFour(windowJock_0_1S_0_S_light)

create NS(windowJock_0_0_0_N_light)
create NS(windowJock_0_1S_0_S_light)

create WFour(windowJockDiagonal_0_0_0_NW_light)
create WFour(windowJockDiagonal_0_0_0_SE_light)

create EW(windowJockDiagonal_0_0_0_NW_light)
create EW(windowJockDiagonal_0_0_0_SE_light)



create WSix(windowTech_0_0_0_N_light)
create WSix(windowTech_0_1S_0_S_light)

create NS(windowTech_0_0_0_N_light)
create NS(windowTech_0_1S_0_S_light)

create WSix(windowTechDiagonal_0_0_0_NW_light)
create WSix(windowTechDiagonal_0_0_0_SE_light)

create EW(windowTechDiagonal_0_0_0_NW_light)
create EW(windowTechDiagonal_0_0_0_SE_light)



create WFour(windowTechThreeTile_0_0_0_N_light)
create WFour(windowTechThreeTile_2E_0_0_N_light)
create WFour(windowTechThreeTile_0_1S_0_S_light)
create WFour(windowTechThreeTile_2E_1S_0_S_light)

create NS(windowTechThreeTile_0_0_0_N_light)
create NS(windowTechThreeTile_2E_0_0_N_light)
create NS(windowTechThreeTile_0_1S_0_S_light)
create NS(windowTechThreeTile_2E_1S_0_S_light)

create WFour(windowTechThreeTileDiagonal_0_0_0_NW_light)
create WFour(windowTechThreeTileDiagonal_2E_2N_0_NW_light)
create WFour(windowTechThreeTileDiagonal_0_0_0_SE_light)
create WFour(windowTechThreeTileDiagonal_2E_2N_0_SE_light)

create EW(windowTechThreeTileDiagonal_0_0_0_NW_light)
create EW(windowTechThreeTileDiagonal_2E_2N_0_NW_light)
create EW(windowTechThreeTileDiagonal_0_0_0_SE_light)
create EW(windowTechThreeTileDiagonal_2E_2N_0_SE_light)



create WFour(windowTechB_0_0_0_N_light)
create WFour(windowTechB_0_1S_0_S_light)

create NS(windowTechB_0_0_0_N_light)
create NS(windowTechB_0_1S_0_S_light)

create WFour(windowTechBDiagonal_0_0_0_NW_light)
create WFour(windowTechBDiagonal_0_0_0_SE_light)

create EW(windowTechBDiagonal_0_0_0_NW_light)
create EW(windowTechBDiagonal_0_0_0_SE_light)



create WFour(windowTechBThreeTile_0_0_0_N_light)
create WFour(windowTechBThreeTile_2E_0_0_N_light)
create WFour(windowTechBThreeTile_0_1S_0_S_light)
create WFour(windowTechBThreeTile_2E_1S_0_S_light)

create NS(windowTechBThreeTile_0_0_0_N_light)
create NS(windowTechBThreeTile_2E_0_0_N_light)
create NS(windowTechBThreeTile_0_1S_0_S_light)
create NS(windowTechBThreeTile_2E_1S_0_S_light)

create WFour(windowTechBThreeTileDiagonal_0_0_0_NW_light)
create WFour(windowTechBThreeTileDiagonal_2E_2N_0_NW_light)
create WFour(windowTechBThreeTileDiagonal_0_0_0_SE_light)
create WFour(windowTechBThreeTileDiagonal_2E_2N_0_SE_light)

create EW(windowTechBThreeTileDiagonal_0_0_0_NW_light)
create EW(windowTechBThreeTileDiagonal_2E_2N_0_NW_light)
create EW(windowTechBThreeTileDiagonal_0_0_0_SE_light)
create EW(windowTechBThreeTileDiagonal_2E_2N_0_SE_light)



create WFour(windowTechC_0_0_0_N_light)
create WFour(windowTechC_0_1S_0_S_light)

create NS(windowTechC_0_0_0_N_light)
create NS(windowTechC_0_1S_0_S_light)

create WFour(windowTechCDiagonal_0_0_0_NW_light)
create WFour(windowTechCDiagonal_0_0_0_SE_light)

create EW(windowTechCDiagonal_0_0_0_NW_light)
create EW(windowTechCDiagonal_0_0_0_SE_light)



create WFour(windowTechCThreeTile_0_0_0_N_light)
create WFour(windowTechCThreeTile_2E_0_0_N_light)
create WFour(windowTechCThreeTile_0_1S_0_S_light)
create WFour(windowTechCThreeTile_2E_1S_0_S_light)

create NS(windowTechCThreeTile_0_0_0_N_light)
create NS(windowTechCThreeTile_2E_0_0_N_light)
create NS(windowTechCThreeTile_0_1S_0_S_light)
create NS(windowTechCThreeTile_2E_1S_0_S_light)

create WFour(windowTechCThreeTileDiagonal_0_0_0_NW_light)
create WFour(windowTechCThreeTileDiagonal_2E_2N_0_NW_light)
create WFour(windowTechCThreeTileDiagonal_0_0_0_SE_light)
create WFour(windowTechCThreeTileDiagonal_2E_2N_0_SE_light)

create EW(windowTechCThreeTileDiagonal_0_0_0_NW_light)
create EW(windowTechCThreeTileDiagonal_2E_2N_0_NW_light)
create EW(windowTechCThreeTileDiagonal_0_0_0_SE_light)
create EW(windowTechCThreeTileDiagonal_2E_2N_0_SE_light)




create WSix(windowIntl_0_0_0_N_light)
create WSix(windowIntl_0_1S_0_S_light)
create WSix(windowIntlDiagonal_0_0_0_NW_light)
create WSix(windowIntlDiagonal_0_0_0_SE_light)

create NS(windowIntl_0_0_0_N_light)
create NS(windowIntl_0_1S_0_S_light)
create EW(windowIntlDiagonal_0_0_0_NW_light)
create EW(windowIntlDiagonal_0_0_0_SE_light)

create WFive(windowIntl3Tile_0_0_0_N_light)
create WFive(windowIntl3Tile_2E_0_0_N_light)
create WFive(windowIntl3Tile_0_1S_0_S_light)
create WFive(windowIntl3Tile_2E_1S_0_S_light)
create WFive(windowIntl3TileDiagonal_0_0_0_NW_light)
create WFive(windowIntl3TileDiagonal_2E_2N_0_NW_light)
create WFive(windowIntl3TileDiagonal_0_0_0_SE_light)
create WFive(windowIntl3TileDiagonal_2E_2N_0_SE_light)

create NS(windowIntl3Tile_0_0_0_N_light)
create NS(windowIntl3Tile_2E_0_0_N_light)
create NS(windowIntl3Tile_0_1S_0_S_light)
create NS(windowIntl3Tile_2E_1S_0_S_light)
create EW(windowIntl3TileDiagonal_0_0_0_NW_light)
create EW(windowIntl3TileDiagonal_2E_2N_0_NW_light)
create EW(windowIntl3TileDiagonal_0_0_0_SE_light)
create EW(windowIntl3TileDiagonal_2E_2N_0_SE_light)

create WSix(windowIntlTransom_0_0_0_N_light)
create WSix(windowIntlTransom_0_1S_0_S_light)
create WSix(windowIntlTransomDiagonal_0_0_0_NW_light)
create WSix(windowIntlTransomDiagonal_0_0_0_SE_light)

create NS(windowIntlTransom_0_0_0_N_light)
create NS(windowIntlTransom_0_1S_0_S_light)
create EW(windowIntlTransomDiagonal_0_0_0_NW_light)
create EW(windowIntlTransomDiagonal_0_0_0_SE_light)

create WFive(windowIntlTransom3Tile_0_0_0_N_light)
create WFive(windowIntlTransom3Tile_2E_0_0_N_light)
create WFive(windowIntlTransom3Tile_0_1S_0_S_light)
create WFive(windowIntlTransom3Tile_2E_1S_0_S_light)
create WFive(windowIntlTransom3TileDiagonal_0_0_0_NW_light)
create WFive(windowIntlTransom3TileDiagonal_2E_2N_0_NW_light)
create WFive(windowIntlTransom3TileDiagonal_0_0_0_SE_light)
create WFive(windowIntlTransom3TileDiagonal_2E_2N_0_SE_light)

create NS(windowIntlTransom3Tile_0_0_0_N_light)
create NS(windowIntlTransom3Tile_2E_0_0_N_light)
create NS(windowIntlTransom3Tile_0_1S_0_S_light)
create NS(windowIntlTransom3Tile_2E_1S_0_S_light)
create EW(windowIntlTransom3TileDiagonal_0_0_0_NW_light)
create EW(windowIntlTransom3TileDiagonal_2E_2N_0_NW_light)
create EW(windowIntlTransom3TileDiagonal_0_0_0_SE_light)
create EW(windowIntlTransom3TileDiagonal_2E_2N_0_SE_light)



create WFour(windowTriangularIntl_0_0_0_N_light)
create WFour(windowTriangularIntl_0_1S_0_S_light)
create WFour(windowTriangularIntlDiagonal_0_0_0_NW_light)
create WFour(windowTriangularIntlDiagonal_0_0_0_SE_light)

create NS(windowTriangularIntl_0_0_0_N_light)
create NS(windowTriangularIntl_0_1S_0_S_light)
create EW(windowTriangularIntlDiagonal_0_0_0_NW_light)
create EW(windowTriangularIntlDiagonal_0_0_0_SE_light)

########## Doors ##############


create WTwo(doorGarageGearhead_0_0_0_N_light)
create WFour(doorGarageGearhead_1E_0_0_N_light)
create WFour(doorGarageGearhead_2E_0_0_N_light)
create WFour(doorGarageGearhead_3E_0_0_N_light)
create WTwo(doorGarageGearhead_4E_0_0_N_light)
create WTwo(doorGarageGearhead_0_1S_0_S_light)
create WFour(doorGarageGearhead_1E_1S_0_S_light)
create WFour(doorGarageGearhead_2E_1S_0_S_light)
create WFour(doorGarageGearhead_3E_1S_0_S_light)
create WTwo(doorGarageGearhead_4E_1S_0_S_light)
create NS(doorGarageGearhead_0_0_0_N_light)
create NS(doorGarageGearhead_1E_0_0_N_light)
create NS(doorGarageGearhead_2E_0_0_N_light)
create NS(doorGarageGearhead_3E_0_0_N_light)
create NS(doorGarageGearhead_4E_0_0_N_light)
create NS(doorGarageGearhead_0_1S_0_S_light)
create NS(doorGarageGearhead_1E_1S_0_S_light)
create NS(doorGarageGearhead_2E_1S_0_S_light)
create NS(doorGarageGearhead_3E_1S_0_S_light)
create NS(doorGarageGearhead_4E_1S_0_S_light)

create noAngle(doorGarageGearhead_0_0_0_N_light)
create noAngle(doorGarageGearhead_1E_0_0_N_light)
create noAngle(doorGarageGearhead_2E_0_0_N_light)
create noAngle(doorGarageGearhead_3E_0_0_N_light)
create noAngle(doorGarageGearhead_4E_0_0_N_light)
create noAngle(doorGarageGearhead_0_1S_0_S_light)
create noAngle(doorGarageGearhead_1E_1S_0_S_light)
create noAngle(doorGarageGearhead_2E_1S_0_S_light)
create noAngle(doorGarageGearhead_3E_1S_0_S_light)
create noAngle(doorGarageGearhead_4E_1S_0_S_light)




create WZero(doorApartment_0_0_0_N_light)
create WZero(doorApartment_0_1S_0_S_light)

create noAngle(doorApartment_0_0_0_N_light)
create noAngle(doorApartment_0_1S_0_S_light)

create WZero(doorApartmentDiagonal_0_0_0_SE_light)
create WZero(doorApartmentDiagonal_0_0_0_NW_light)

create noAngle(doorApartmentDiagonal_0_0_0_SE_light)
create noAngle(doorApartmentDiagonal_0_0_0_NW_light)

create noAngle(doorApartment_0_0_0_N_light)
create noAngle(doorApartment_0_1S_0_S_light)

create noAngle(doorApartmentDiagonal_0_0_0_SE_light)
create noAngle(doorApartmentDiagonal_0_0_0_NW_light)

#lightAttribOverride doorApartment_0_1S_0_S_light diffusionSourceMin (0, 0.0)
#lightAttribOverride doorApartment_0_1S_0_S_light diffusionSourceMax (0, 0)

#lightAttribOverride doorApartment_0_0_0_N_light diffusionSourceMin (0, 0)
#lightAttribOverride doorApartment_0_0_0_N_light diffusionSourceMax (0, 0)

#lightAttribOverride doorApartmentDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorApartmentDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#ightAttribOverride doorApartmentDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorApartmentDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)





create glassdoor2(doorTwoTileBohemian_0_0_0_N_light)
create glassdoor2(doorTwoTileBohemian_1E_0_0_N_light)
create glassdoor2(doorTwoTileBohemian_0_1S_0_S_light)
create glassdoor2(doorTwoTileBohemian_1E_1S_0_S_light)

create NS(doorTwoTileBohemian_0_0_0_N_light)
create NS(doorTwoTileBohemian_1E_0_0_N_light)
create NS(doorTwoTileBohemian_0_1S_0_S_light)
create NS(doorTwoTileBohemian_1E_1S_0_S_light)

create glassdoor2(doorTwoTileBohemianDiagonal_0_0_0_SE_light)
create glassdoor2(doorTwoTileBohemianDiagonal_1E_1N_0_SE_light)
create glassdoor2(doorTwoTileBohemianDiagonal_0_0_0_NW_light)
create glassdoor2(doorTwoTileBohemianDiagonal_1E_1N_0_NW_light)

create EW(doorTwoTileBohemianDiagonal_0_0_0_SE_light)
create EW(doorTwoTileBohemianDiagonal_1E_1N_0_SE_light)
create EW(doorTwoTileBohemianDiagonal_0_0_0_NW_light)
create EW(doorTwoTileBohemianDiagonal_1E_1N_0_NW_light)

create noAngle(doorTwoTileBohemian_0_0_0_N_light)
create noAngle(doorTwoTileBohemian_1E_0_0_N_light)
create noAngle(doorTwoTileBohemian_0_1S_0_S_light)
create noAngle(doorTwoTileBohemian_1E_1S_0_S_light)

create noAngle(doorTwoTileBohemianDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileBohemianDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileBohemianDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileBohemianDiagonal_1E_1N_0_NW_light)



#lightAttribOverride doorTwoTileBohemian_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileBohemian_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemian_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemian_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemian_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemian_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemian_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemian_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorTwoTileBohemianDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileBohemianDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemianDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemianDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemianDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemianDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileBohemianDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileBohemianDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)



create glassdoor2(doorTwoTileGearhead_0_0_0_N_light)
create glassdoor2(doorTwoTileGearhead_1E_0_0_N_light)
create glassdoor2(doorTwoTileGearhead_0_1S_0_S_light)
create glassdoor2(doorTwoTileGearhead_1E_1S_0_S_light)

create NS(doorTwoTileGearhead_0_0_0_N_light)
create NS(doorTwoTileGearhead_1E_0_0_N_light)
create NS(doorTwoTileGearhead_0_1S_0_S_light)
create NS(doorTwoTileGearhead_1E_1S_0_S_light)

create glassdoor2(doorTwoTileGearheadDiagonal_0_0_0_SE_light)
create glassdoor2(doorTwoTileGearheadDiagonal_1E_1N_0_SE_light)
create glassdoor2(doorTwoTileGearheadDiagonal_0_0_0_NW_light)
create glassdoor2(doorTwoTileGearheadDiagonal_1E_1N_0_NW_light)

create EW(doorTwoTileGearheadDiagonal_0_0_0_SE_light)
create EW(doorTwoTileGearheadDiagonal_1E_1N_0_SE_light)
create EW(doorTwoTileGearheadDiagonal_0_0_0_NW_light)
create EW(doorTwoTileGearheadDiagonal_1E_1N_0_NW_light)

create noAngle(doorTwoTileGearhead_0_0_0_N_light)
create noAngle(doorTwoTileGearhead_1E_0_0_N_light)
create noAngle(doorTwoTileGearhead_0_1S_0_S_light)
create noAngle(doorTwoTileGearhead_1E_1S_0_S_light)

create noAngle(doorTwoTileGearheadDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileGearheadDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileGearheadDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileGearheadDiagonal_1E_1N_0_NW_light)



#lightAttribOverride doorTwoTileGearhead_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileGearhead_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearhead_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearhead_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearhead_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearhead_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearhead_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearhead_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorTwoTileGearheadDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileGearheadDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearheadDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearheadDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearheadDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearheadDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileGearheadDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileGearheadDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)






create glassdoor2(doorTwoTileJock_0_0_0_N_light)
create glassdoor2(doorTwoTileJock_1E_0_0_N_light)
create glassdoor2(doorTwoTileJock_0_1S_0_S_light)
create glassdoor2(doorTwoTileJock_1E_1S_0_S_light)

create NS(doorTwoTileJock_0_0_0_N_light)
create NS(doorTwoTileJock_1E_0_0_N_light)
create NS(doorTwoTileJock_0_1S_0_S_light)
create NS(doorTwoTileJock_1E_1S_0_S_light)

create glassdoor2(doorTwoTileJockDiagonal_0_0_0_SE_light)
create glassdoor2(doorTwoTileJockDiagonal_1E_1N_0_SE_light)
create glassdoor2(doorTwoTileJockDiagonal_0_0_0_NW_light)
create glassdoor2(doorTwoTileJockDiagonal_1E_1N_0_NW_light)

create EW(doorTwoTileJockDiagonal_0_0_0_SE_light)
create EW(doorTwoTileJockDiagonal_1E_1N_0_SE_light)
create EW(doorTwoTileJockDiagonal_0_0_0_NW_light)
create EW(doorTwoTileJockDiagonal_1E_1N_0_NW_light)

create noAngle(doorTwoTileJock_0_0_0_N_light)
create noAngle(doorTwoTileJock_1E_0_0_N_light)
create noAngle(doorTwoTileJock_0_1S_0_S_light)
create noAngle(doorTwoTileJock_1E_1S_0_S_light)

create noAngle(doorTwoTileJockDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileJockDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileJockDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileJockDiagonal_1E_1N_0_NW_light)



#lightAttribOverride doorTwoTileJock_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileJock_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJock_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJock_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJock_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJock_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJock_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJock_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorTwoTileJockDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileJockDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJockDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJockDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJockDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJockDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileJockDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileJockDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)








create glassdoor2(doorTwoTileSocialite_0_0_0_N_light)
create glassdoor2(doorTwoTileSocialite_1E_0_0_N_light)
create glassdoor2(doorTwoTileSocialite_0_1S_0_S_light)
create glassdoor2(doorTwoTileSocialite_1E_1S_0_S_light)

create NS(doorTwoTileSocialite_0_0_0_N_light)
create NS(doorTwoTileSocialite_1E_0_0_N_light)
create NS(doorTwoTileSocialite_0_1S_0_S_light)
create NS(doorTwoTileSocialite_1E_1S_0_S_light)

create glassdoor2(doorTwoTileSocialiteDiagonal_0_0_0_SE_light)
create glassdoor2(doorTwoTileSocialiteDiagonal_1E_1N_0_SE_light)
create glassdoor2(doorTwoTileSocialiteDiagonal_0_0_0_NW_light)
create glassdoor2(doorTwoTileSocialiteDiagonal_1E_1N_0_NW_light)

create EW(doorTwoTileSocialiteDiagonal_0_0_0_SE_light)
create EW(doorTwoTileSocialiteDiagonal_1E_1N_0_SE_light)
create EW(doorTwoTileSocialiteDiagonal_0_0_0_NW_light)
create EW(doorTwoTileSocialiteDiagonal_1E_1N_0_NW_light)

create noAngle(doorTwoTileSocialite_0_0_0_N_light)
create noAngle(doorTwoTileSocialite_1E_0_0_N_light)
create noAngle(doorTwoTileSocialite_0_1S_0_S_light)
create noAngle(doorTwoTileSocialite_1E_1S_0_S_light)

create noAngle(doorTwoTileSocialiteDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileSocialiteDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileSocialiteDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileSocialiteDiagonal_1E_1N_0_NW_light)



#lightAttribOverride doorTwoTileSocialite_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileSocialite_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialite_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialite_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialite_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialite_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialite_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialite_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorTwoTileSocialiteDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileSocialiteDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialiteDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialiteDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialiteDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialiteDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileSocialiteDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileSocialiteDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)





create glassdoor2(doorTwoTileTech_0_0_0_N_light)
create glassdoor2(doorTwoTileTech_1E_0_0_N_light)
create glassdoor2(doorTwoTileTech_0_1S_0_S_light)
create glassdoor2(doorTwoTileTech_1E_1S_0_S_light)

create NS(doorTwoTileTech_0_0_0_N_light)
create NS(doorTwoTileTech_1E_0_0_N_light)
create NS(doorTwoTileTech_0_1S_0_S_light)
create NS(doorTwoTileTech_1E_1S_0_S_light)

create glassdoor2(doorTwoTileTechDiagonal_0_0_0_SE_light)
create glassdoor2(doorTwoTileTechDiagonal_1E_1N_0_SE_light)
create glassdoor2(doorTwoTileTechDiagonal_0_0_0_NW_light)
create glassdoor2(doorTwoTileTechDiagonal_1E_1N_0_NW_light)

create EW(doorTwoTileTechDiagonal_0_0_0_SE_light)
create EW(doorTwoTileTechDiagonal_1E_1N_0_SE_light)
create EW(doorTwoTileTechDiagonal_0_0_0_NW_light)
create EW(doorTwoTileTechDiagonal_1E_1N_0_NW_light)

create noAngle(doorTwoTileTech_0_0_0_N_light)
create noAngle(doorTwoTileTech_1E_0_0_N_light)
create noAngle(doorTwoTileTech_0_1S_0_S_light)
create noAngle(doorTwoTileTech_1E_1S_0_S_light)

create noAngle(doorTwoTileTechDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileTechDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileTechDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileTechDiagonal_1E_1N_0_NW_light)



#lightAttribOverride doorTwoTileTech_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileTech_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTech_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTech_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTech_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTech_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTech_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTech_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorTwoTileTechDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorTwoTileTechDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTechDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTechDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTechDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTechDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorTwoTileTechDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorTwoTileTechDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)





create doorarch1(doorSecurityGate_0_0_0_N_light)
create doorarch1(doorSecurityGate_0_1S_0_S_light)

create NS(doorSecurityGate_0_0_0_N_light)
create NS(doorSecurityGate_0_1S_0_S_light)

create noAngle(doorSecurityGateDiagonal_0_0_0_SE_light)
create noAngle(doorSecurityGateDiagonal_0_0_0_NW_light)

create EW(doorSecurityGateDiagonal_0_0_0_SE_light)
create EW(doorSecurityGateDiagonal_0_0_0_NW_light)

create doorarch1(doorSecurityGate_0_0_0_N_light)
create ndoorarch1(doorSecurityGate_0_1S_0_S_light)

create noAngle(doorSecurityGateDiagonal_0_0_0_SE_light)
create noAngle(doorSecurityGateDiagonal_0_0_0_NW_light)


#lightAttribOverride doorSecurityGate_0_1S_0_S_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorSecurityGate_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGate_0_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGate_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorSecurityGateDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)




create doorarch2(doorSecurityGateTwoTile_0_0_0_N_light)
create doorarch2(doorSecurityGateTwoTile_1E_0_0_N_light)
create doorarch2(doorSecurityGateTwoTile_0_1S_0_S_light)
create doorarch2(doorSecurityGateTwoTile_1E_1S_0_S_light)

create NS(doorSecurityGateTwoTile_0_0_0_N_light)
create NS(doorSecurityGateTwoTile_1E_0_0_N_light)
create NS(doorSecurityGateTwoTile_0_1S_0_S_light)
create NS(doorSecurityGateTwoTile_1E_1S_0_S_light)

create OpenArch1Dia(doorSecurityGateTwoTileDiagonal_0_0_0_SE_light)
create OpenArch1Dia(doorSecurityGateTwoTileDiagonal_1E_1N_0_SE_light)
create OpenArch1Dia(doorSecurityGateTwoTileDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorSecurityGateTwoTileDiagonal_1E_1N_0_NW_light)

create EW(doorSecurityGateTwoTileDiagonal_0_0_0_SE_light)
create EW(doorSecurityGateTwoTileDiagonal_1E_1N_0_SE_light)
create EW(doorSecurityGateTwoTileDiagonal_0_0_0_NW_light)
create EW(doorSecurityGateTwoTileDiagonal_1E_1N_0_NW_light)

create doorarch2(doorSecurityGateTwoTile_0_0_0_N_light)
create doorarch2(doorSecurityGateTwoTile_1E_0_0_N_light)
create doorarch2(doorSecurityGateTwoTile_0_1S_0_S_light)
create doorarch2(doorSecurityGateTwoTile_1E_1S_0_S_light)

create noAngle(doorSecurityGateTwoTileDiagonal_0_0_0_SE_light)
create noAngle(doorSecurityGateTwoTileDiagonal_1E_1N_0_SE_light)
create noAngle(doorSecurityGateTwoTileDiagonal_0_0_0_NW_light)
create noAngle(doorSecurityGateTwoTileDiagonal_1E_1N_0_NW_light)

#DO NOT USE
#lightAttribOverride doorSecurityGateTwoTile_0_0_0_N_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTile_0_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTile_1E_0_0_N_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTile_1E_0_0_N_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTile_0_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTile_0_1S_0_S_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTile_1E_1S_0_S_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTile_1E_1S_0_S_light diffusionSourceMax (0, 2)


#lightAttribOverride doorSecurityGateTwoTileDiagonal_0_0_0_SE_light diffusionSourceMin (.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTileDiagonal_0_0_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTileDiagonal_1E_1N_0_SE_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTileDiagonal_1E_1N_0_SE_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTileDiagonal_0_0_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTileDiagonal_0_0_0_NW_light diffusionSourceMax (0, 2)

#lightAttribOverride doorSecurityGateTwoTileDiagonal_1E_1N_0_NW_light diffusionSourceMin (-.45, 0.75)
#lightAttribOverride doorSecurityGateTwoTileDiagonal_1E_1N_0_NW_light diffusionSourceMax (0, 2)